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pbaction.c
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C/C++ Source or Header
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2000-04-04
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13KB
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393 lines
/***************************************************************************
Pinball Action memory map (preliminary)
driver by Nicola Salmoria
0000-9fff ROM
d000-d3ff Video RAM
d400-d7ff Color RAM
d800-dbff Background Video RAM
dc00-dfff Background Color RAM
e000-e07f Sprites
e400-e5ff Palette RAM
read:
e600 IN0
e601 IN1
e602 IN2
e604 DSW1
e605 DSW2
e606 watchdog reset????
write:
e600 interrupt enable
e604 flip screen
e606 bg scroll? not sure
e800 command for the sound CPU
Notes:
- pbactio2 has a ROM for a third Z80, not emulated, function unknown
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "machine/z80fmly.h"
extern unsigned char *pbaction_videoram2,*pbaction_colorram2;
WRITE_HANDLER( pbaction_videoram2_w );
WRITE_HANDLER( pbaction_colorram2_w );
WRITE_HANDLER( pbaction_flipscreen_w );
WRITE_HANDLER( pbaction_scroll_w );
int pbaction_vh_start(void);
void pbaction_vh_stop(void);
void pbaction_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static WRITE_HANDLER( pbaction_sh_command_w )
{
soundlatch_w(offset,data);
cpu_cause_interrupt(1,0x00);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x9fff, MRA_ROM },
{ 0xc000, 0xdfff, MRA_RAM },
{ 0xe000, 0xe07f, MRA_RAM },
{ 0xe400, 0xe5ff, MRA_RAM },
{ 0xe600, 0xe600, input_port_0_r }, /* IN0 */
{ 0xe601, 0xe601, input_port_1_r }, /* IN1 */
{ 0xe602, 0xe602, input_port_2_r }, /* IN2 */
{ 0xe604, 0xe604, input_port_3_r }, /* DSW1 */
{ 0xe605, 0xe605, input_port_4_r }, /* DSW2 */
{ 0xe606, 0xe606, MRA_NOP }, /* ??? */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x9fff, MWA_ROM },
{ 0xc000, 0xcfff, MWA_RAM },
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xdbff, pbaction_videoram2_w, &pbaction_videoram2 },
{ 0xdc00, 0xdfff, pbaction_colorram2_w, &pbaction_colorram2 },
{ 0xe000, 0xe07f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xe400, 0xe5ff, paletteram_xxxxBBBBGGGGRRRR_w, &paletteram },
{ 0xe600, 0xe600, interrupt_enable_w },
{ 0xe604, 0xe604, pbaction_flipscreen_w },
{ 0xe606, 0xe606, pbaction_scroll_w },
{ 0xe800, 0xe800, pbaction_sh_command_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x4000, 0x47ff, MRA_RAM },
{ 0x8000, 0x8000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x4000, 0x47ff, MWA_RAM },
{ 0xffff, 0xffff, MWA_NOP }, /* watchdog? */
{ -1 } /* end of table */
};
static struct IOWritePort sound_writeport[] =
{
{ 0x10, 0x10, AY8910_control_port_0_w },
{ 0x11, 0x11, AY8910_write_port_0_w },
{ 0x20, 0x20, AY8910_control_port_1_w },
{ 0x21, 0x21, AY8910_write_port_1_w },
{ 0x30, 0x30, AY8910_control_port_2_w },
{ 0x31, 0x31, AY8910_write_port_2_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( pbaction )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x01, "70K 200K 1000K" )
PORT_DIPSETTING( 0x00, "70K 200K" )
PORT_DIPSETTING( 0x04, "100K 300K 1000K" )
PORT_DIPSETTING( 0x03, "100K 300K" )
PORT_DIPSETTING( 0x02, "100K" )
PORT_DIPSETTING( 0x06, "200K 1000K" )
PORT_DIPSETTING( 0x05, "200K" )
PORT_DIPSETTING( 0x07, "None" )
PORT_DIPNAME( 0x08, 0x00, "Extra" )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPNAME( 0x30, 0x00, "Difficulty (Flippers)" )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x10, "Medium" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x30, "Hardest" )
PORT_DIPNAME( 0xc0, 0x00, "Difficulty (Outlanes)" )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x40, "Medium" )
PORT_DIPSETTING( 0x80, "Hard" )
PORT_DIPSETTING( 0xc0, "Hardest" )
INPUT_PORTS_END
static struct GfxLayout charlayout1 =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout charlayout2 =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 2048*8*8, 2*2048*8*8, 3*2048*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout1 =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
3, /* 3 bits per pixel */
{ 0, 256*16*16, 2*256*16*16 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout2 =
{
32,32, /* 32*32 sprites */
32, /* 32 sprites */
3, /* 3 bits per pixel */
{ 0*64*32*32, 1*64*32*32, 2*64*32*32 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7,
40*8+0, 40*8+1, 40*8+2, 40*8+3, 40*8+4, 40*8+5, 40*8+6, 40*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
64*8, 65*8, 66*8, 67*8, 68*8, 69*8, 70*8, 71*8,
80*8, 81*8, 82*8, 83*8, 84*8, 85*8, 86*8, 87*8 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x00000, &charlayout1, 0, 16 }, /* 0-127 characters */
{ REGION_GFX2, 0x00000, &charlayout2, 128, 8 }, /* 128-255 background */
{ REGION_GFX3, 0x00000, &spritelayout1, 0, 16 }, /* 0-127 normal sprites */
{ REGION_GFX3, 0x01000, &spritelayout2, 0, 16 }, /* 0-127 large sprites */
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
3, /* 3 chips */
1500000, /* 1.5 MHz?????? */
{ 25, 25, 25 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
int pbaction_interrupt(void)
{
return 0x02; /* the CPU is in Interrupt Mode 2 */
}
static struct MachineDriver machine_driver_pbaction =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz? */
readmem,writemem,0,0,
nmi_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3072000, /* 3.072 Mhz (?????) */
sound_readmem,sound_writemem,0,sound_writeport,
pbaction_interrupt,2 /* ??? */
/* IRQs are caused by the main CPU */
},
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
pbaction_vh_start,
pbaction_vh_stop,
pbaction_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( pbaction )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "b-p7.bin", 0x0000, 0x4000, 0x8d6dcaae )
ROM_LOAD( "b-n7.bin", 0x4000, 0x4000, 0xd54d5402 )
ROM_LOAD( "b-l7.bin", 0x8000, 0x2000, 0xe7412d68 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound board */
ROM_LOAD( "a-e3.bin", 0x0000, 0x2000, 0x0e53a91f )
ROM_REGION( 0x06000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a-s6.bin", 0x00000, 0x2000, 0x9a74a8e1 )
ROM_LOAD( "a-s7.bin", 0x02000, 0x2000, 0x5ca6ad3c )
ROM_LOAD( "a-s8.bin", 0x04000, 0x2000, 0x9f00b757 )
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a-j5.bin", 0x00000, 0x4000, 0x21efe866 )
ROM_LOAD( "a-j6.bin", 0x04000, 0x4000, 0x7f984c80 )
ROM_LOAD( "a-j7.bin", 0x08000, 0x4000, 0xdf69e51b )
ROM_LOAD( "a-j8.bin", 0x0c000, 0x4000, 0x0094cb8b )
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "b-c7.bin", 0x00000, 0x2000, 0xd1795ef5 )
ROM_LOAD( "b-d7.bin", 0x02000, 0x2000, 0xf28df203 )
ROM_LOAD( "b-f7.bin", 0x04000, 0x2000, 0xaf6e9817 )
ROM_END
ROM_START( pbactio2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "pba16.bin", 0x0000, 0x4000, 0x4a239ebd )
ROM_LOAD( "pba15.bin", 0x4000, 0x4000, 0x3afef03a )
ROM_LOAD( "pba14.bin", 0x8000, 0x2000, 0xc0a98c8a )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound board */
ROM_LOAD( "pba1.bin", 0x0000, 0x2000, 0x8b69b933 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for a third Z80 (not emulated) */
ROM_LOAD( "pba17.bin", 0x0000, 0x4000, 0x2734ae60 )
ROM_REGION( 0x06000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a-s6.bin", 0x00000, 0x2000, 0x9a74a8e1 )
ROM_LOAD( "a-s7.bin", 0x02000, 0x2000, 0x5ca6ad3c )
ROM_LOAD( "a-s8.bin", 0x04000, 0x2000, 0x9f00b757 )
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a-j5.bin", 0x00000, 0x4000, 0x21efe866 )
ROM_LOAD( "a-j6.bin", 0x04000, 0x4000, 0x7f984c80 )
ROM_LOAD( "a-j7.bin", 0x08000, 0x4000, 0xdf69e51b )
ROM_LOAD( "a-j8.bin", 0x0c000, 0x4000, 0x0094cb8b )
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "b-c7.bin", 0x00000, 0x2000, 0xd1795ef5 )
ROM_LOAD( "b-d7.bin", 0x02000, 0x2000, 0xf28df203 )
ROM_LOAD( "b-f7.bin", 0x04000, 0x2000, 0xaf6e9817 )
ROM_END
GAME( 1985, pbaction, 0, pbaction, pbaction, 0, ROT90, "Tehkan", "Pinball Action (set 1)" )
GAME( 1985, pbactio2, pbaction, pbaction, pbaction, 0, ROT90, "Tehkan", "Pinball Action (set 2)" )